Products

Fifth Edition Classes

Draconomicon: Dragonbound (Try Before You Buy)


Protect the world or begin a reign of terror with your dragon companion at your side!

This is a complete new class for the Fifth Edition of the world's most famous fantasy RPG. As a Dragonbound, your fate is intrinsically linked to that of a wyrmling dragon with whom you share an inseparable bond. While your aging is slowed, your dragon companion ages more rapidly, growing with you as you increase in levels. As a dragonbound you share access to the innate magic that powers a dragon's breath weapon, and you can use this breath to create other magical effects. This Try Before You Buy version includes one of five dragonbound archetypes and enough breath abilities and other content that you could play a member of that archetype for their entire 20-level career. If you like what you see, you might be interested in checking out the full version of the class!

Draconomicon: Dragonbound (Full)


Protect the world or begin a reign of terror with your dragon companion at your side!

This is a complete new class for the Fifth Edition of the world's most famous fantasy RPG. As a Dragonbound, your fate is intrinsically linked to that of a wyrmling dragon with whom you share an inseparable bond. While your aging is slowed, your dragon companion ages more rapidly, growing with you as you increase in levels. As a dragonbound you share access to the innate magic that powers a dragon's breath weapon, and you can use this breath to create other magical effects. This is the full version of the class which includes five dragonbound archetypes and more than enough breath abilities and additional content for you to play your dragonbound any way you want. Not convinced yet? Why not take a look at the Try Before You Buy version?

Fifth Edition Archetypes

Arcane Archetypes: The Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class!

A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already well understood and studied, they are doing so without access to those teachings, starting from scratch. Frankly, it is a sign of their brilliance that they can reproduce the study of magic from first principles. And figuring things out for themselves teaches hedge wizards creativity, allowing them to make breakthroughs that may be missed by wizards taught in formal traditions. The footsteps they follow are those of the first wizards, and they are worthy of as much admiration. One day, your hedge wizard may prove it!

Underhanded Archetypes: The Sapper


Explode onto the scene with this new archetype for the Rogue class!

Not all rogues favour a blackened blade in the dark. A Sapper is someone who has been trained as an engineer and demolitionist, and their preferred weapon is a lot flashier and a lot more loud. Often deployed by armies to undermine enemy fortifications, sappers find their skills equally valuable in ancient ruins and hidden dungeons. When their lockpick fails, a carefully placed bomb might do, and well-placed bombs placed on the way in might prove invaluable if the party needs to make a swift escape after disturbing whatever monsters lurk within!

Fifth Edition Races

Races of Gallian: The Dremund


Small of size, big of heart.

A race of humanoid rodents known for their adaptability, their mercantile culture, their fecundity as a species, and their loyalty to kith, kin, and comrades. Dremund follow a set of laws that their race holds in an esteem bordering on sacred known as the Conventions of Comportment, and each family line has their own additions to the code known as their Decorum.

Originally created for Spilled Ale Studios' upcoming One For All setting, the dremund can nevertheless find a home in any world.

Fifth Edition Monsters & NPCs

Fantastic Familiars


A spellcaster can be judged by the company they keep.

Fantastic Familiars contains a number of variant rules to change the way that familiars are used in your game. It also includes stats and write-ups for 10 new creatures that can be taken as familiars, including several inspired by popular culture (if you always liked Vampire Hunter D's parasite, you'll want to check out the Symbiotic Imp! And if you love the soot-creatures from Spirited Away, check out the Swarm of Sootlings!).

Draconomicon: Gem Dragons


Discover the gem dragons, psionic true dragons that hail from the inner planes!

The gem dragons are a separate race of true dragons from the chromatics and metallics. They are more neutral in alignment and worship Sardior, the ruby dragon. They are also accomplished at psionic power, rather than the arcane magic often wielded by their relatives. This product includes 24 monster statblocks, as well as lair actions, regional effects, and profiles for all six types of gem dragon: amethyst, crystal, emrald, sapphire, topaz, as well as the cast out obsidian dragons.

The gem dragons are conversions of creatures that first appeared in Dragon magazine.

Draconomicon: Mantragons


In the hearts of tangled forests and the depths of the wastes, ancient evils once driven to the point of extinction stir once again. Plague your heroes with the insectile mantragons!

A vile hybrid of dragon and preying mantis, mantragons once plagued all the wild places of the world. These days, there are far fewer of them, lurking in the dark hearts of forests and the hostile cores of deserts. They are vicious and remorseless enemies, the perfect final nemesis for an adventure in the wilds.

Draconomicon: Orange Dragons


Discover the truth behind unconfirmed sightings of orange dragons abroad, and smother your heroes in explosive oil!

One of three lost chromatic dragons created by a long-forgotten sister whom Tiamat slew, the orange dragons lurk in the heart of tropical jungles, where they prey on creatures and travellers on or near the rivers and lakes they choose to call home. An orange dragon's unusual breath weapon covers targets is in volatile explosive oil.

The orange dragon is a conversion of a creature that first appeared in Dragon magazine, and later the 3.4 Dragon Compendium.

Draconomicon: Purple Dragons


Discover the truth behind unconfirmed sightings of purple dragons abroad, and tear your heroes apart with tremendous force energy!

One of three lost chromatic dragons created by a long-forgotten sister whom Tiamat slew, purple dragons are prideful creatures that believe themselves the most powerful and smartest of all dragons and the rightful lords of dragonkind. it is hard to dispute their claim, for of the chromatic dragons only the red dragons have equivalent power. Fortunately purple dragons are as rare as any of their lost kin, but when they do appear they often conquer humanoid civilisations. A purple dragon's unusual breath weapon takes the form of a cone of force energy, slashing force blades, or a burst of brilliant, blinding light.

The orange dragon is a conversion of a creature that first appeared in Dragon magazine, and later the 3.4 Dragon Compendium.

Draconomicon: Yellow Dragons


Discover the truth behind unconfirmed sightings of yellow dragons abroad, and suffocate your heroes in a shell of salt!

One of three lost chromatic dragons created by a long-forgotten sister whom Tiamat slew, yellow dragons are the weakest of the dragons yet make up for their relative impotency with remarkable speed and agility.They are equally at home in the water as the air. The yellow dragon's unusual breath weapon encases its foes in pillars of salt.

The orange dragon is a conversion of a creature that first appeared in Dragon magazine, and later the 3.4 Dragon Compendium.

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