Products

Fifth Edition Adventures

Ashes of Evensong


An adventure for 4-6 characters of 11th - 13th level.

They say the legendary Ashes of Evensong have been found!

This is an 39-page adventure (with 11 pages of appendices for 50 pages total) designed for the latest edition the world's most famous fantasy RPG. With a focus on investigation, puzzles, and dangerous traps, Ashes of Evensong rewards players for caution and cleverness.

This product includes:

  • A 39 page adventure.
  • Appendices for monstrous statblocks and new magic items.
  • Fully bookmarked PDF.
  • Designed from the ground up with your computer in mind, as well as print. Ideal for running a game from your laptop!
    • Landscape format.
    • Internal hyperlinks to important NPCs, monster statblocks, etc.
    • adventure or used by monsters and NPCs!
  • A bundle of player handouts

Fifth Edition Options

Awesome Options: Signature Powers


You can teach an old adventurer new tricks!

Do you sometimes wish you had more interesting choices during combat rounds? Perhaps you think per encounter powers was one aspect of 4th edition you'd prefer hadn't been scrapped?

Awesome Options: Signature Powers is the solution to your woes! This set of variant rules introduces encounter powers, known as signature powers, into the 5th edition game. While these powers will be particularly interesting to players of fighters and other martial classes who often face the dull reality that their most effective strategy is to repeatedly hit things until they fall over, everyone can gain interesting new tricks from the implementation of this option, and they're not just for martial characters. Signature powers are not tied to any particular class and there are two types of signature power: maneuvers and thaumaturgies. Magic users will want to look at the thaumaturgies, but shouldn't discount the maneuvers from consideration! Most are tied to one or more of the six ability scores, including many that work best when used by characters with high Intelligence, Wisdom, or Charisma.

Fifth Edition Classes

Draconomicon: Dragonbound (Try Before You Buy)


Protect the world or begin a reign of terror with your dragon companion at your side!

This is a complete new class for the Fifth Edition of the world's most famous fantasy RPG. As a Dragonbound, your fate is intrinsically linked to that of a wyrmling dragon with whom you share an inseparable bond. While your aging is slowed, your dragon companion ages more rapidly, growing with you as you increase in levels. As a dragonbound you share access to the innate magic that powers a dragon's breath weapon, and you can use this breath to create other magical effects. This Try Before You Buy version includes one of five dragonbound archetypes and enough breath abilities and other content that you could play a member of that archetype for their entire 20-level career. If you like what you see, you might be interested in checking out the full version of the class!

Draconomicon: Dragonbound (Full)


Protect the world or begin a reign of terror with your dragon companion at your side!

This is a complete new class for the Fifth Edition of the world's most famous fantasy RPG. As a Dragonbound, your fate is intrinsically linked to that of a wyrmling dragon with whom you share an inseparable bond. While your aging is slowed, your dragon companion ages more rapidly, growing with you as you increase in levels. As a dragonbound you share access to the innate magic that powers a dragon's breath weapon, and you can use this breath to create other magical effects. This is the full version of the class which includes five dragonbound archetypes and more than enough breath abilities and additional content for you to play your dragonbound any way you want. Not convinced yet? Why not take a look at the Try Before You Buy version?

Wasteland Wanderers


Bring a touch of class to a savage world.

Wasteland Wanderers presents six all-new and modified classes designed to suit Post-Apocalyptic campaign worlds and pre-published settings. You could also find homes for these classes and their archetypes in modern, futuristic, or even fantasy settings with minimal conversion effort. 

Wasteland Wanderers contains 30 pages of classes and archetypes including:
  • The Savage, a class based on the SRD's Barbarian with post-apocalyptic appropriate archetypes including the Implacable Hunter, the Mad Gunner, and the Survivor.
  • The Scientist, a new class which focuses on intellect and expertise. Archetypes include the Chem Cook, the Engineer, and the Programmer. 
  • The Scoundrel, a class based on the SRD's Rogue with post-apocalyptic appropriate archetypes including the Con Artist, the Hitman, and a nonmagical variant of the Thief. 
  • The Scout, a new class that fills a niche similar to the SRD's Ranger. These wilderness experts rely on their Instinct to enhance their fortunes, and wield a signature weapon known as their Old Reliable. Archetypes include the Beast Hunter, the Bounty Hunter, and the Guerilla.
  • The Shepherd, a new class that fills a niche similar to the SRD's Bard. They are political leaders, officers, and other inspiring figures. They use their Command to deal psychic damage, restore hit points, and charm or frighten foes. With their Comrades' Bond, nearby allies who are adjacent to each other can choose to suffer damage on each other's behalf. Archetypes include the Chronicler, the Commander, the Regent, and the Tyrant.
  • The Soldier, a class based on the SRD's Fighter with post-apocalyptic appropriate archetypes including the Fist Fighter, the Pit Fighter, and the Sharpshooter.

Fifth Edition Archetypes

Arcane Traditions: The Hedge Wizard


Learn to cast magic your own way with this new archetype for the Wizard class!

A Hedge Wizard is a magician who cannot access proper tutelage due to a lack of funds or willing teachers. They are entirely self-taught, and often the subject of scorn by their better educated peers. And yet hedge wizards are often brilliant—while they may be reproducing knowledge that is already well understood and studied, they are doing so without access to those teachings, starting from scratch. Frankly, it is a sign of their brilliance that they can reproduce the study of magic from first principles. And figuring things out for themselves teaches hedge wizards creativity, allowing them to make breakthroughs that may be missed by wizards taught in formal traditions. The footsteps they follow are those of the first wizards, and they are worthy of as much admiration. One day, your hedge wizard may prove it!

Hybrid Archetypes: The Fist Fighter


Face the world with nothing but guts and a pair of clenched fists as a member of this archetype!

Fist fighters are unarmed specialists. Unlike monks, who channel the mysterious power of ki to attain unworldly abilities, they face and overcome the challenges of the world with nothing but sheer grit and clenched fists. Fist fighters are most commonly found in underground arenas and seedy taverns throughout the world, plying their violent trade. But a few have loftier ambitions in mind. They take up adventuring to prove that their iron bodies are the match of magic, monsters, and the cold steel of weapon-wielding warriors. Foolhardy as such a quest may be, pure moxie can carry a fist fighter surprisingly far.

Martial Schools: The Legendary Hero


Harness mysterious powers to fulfill your destiny as a member of this archetype for the Fighter class!

Legendary Heroes are warriors tied up in a great destiny, often to save the world and defeat a deadly evil. Warriors first and foremost, legendary heroes are strong, steadfast, and bold. But their martial skill and dauntless spirit are not the only weapons at their disposal. They also inherit mysterious relics and powers, known as legendary gifts, which better equip them to face their destiny.

Oblate Orders: The Prognosticator Militant


Wield the weapon of foreknowledge as a member of this new order for the monk class!

The Order of the Prognosticators Militant is a sect of warrior monks dedicated to the Red Knight that seeks out children with divinatory gifts. Typically such seers as the Order recruits are blind, the price they pay for their sight beyond sight. In spite of their physical blindness, a Prognosticator Militant is far from helpless. They are taught to channel their divinatory powers to replace their eyes. In spite of their eyeless masks they flow gracefully through combat entirely unimpeded, a sight to instill fear in any foe.

Underhanded Archetypes: The Sapper


Explode onto the scene with this new archetype for the Rogue class!

Not all rogues favour a blackened blade in the dark. A Sapper is someone who has been trained as an engineer and demolitionist, and their preferred weapon is a lot flashier and a lot more loud. Often deployed by armies to undermine enemy fortifications, sappers find their skills equally valuable in ancient ruins and hidden dungeons. When their lockpick fails, a carefully placed bomb might do, and well-placed bombs placed on the way in might prove invaluable if the party needs to make a swift escape after disturbing whatever monsters lurk within!

Fifth Edition Races

Races of Gallian: The Dremund


Small of size, big of heart.

A race of humanoid rodents known for their adaptability, their mercantile culture, their fecundity as a species, and their loyalty to kith, kin, and comrades. Dremund follow a set of laws that their race holds in an esteem bordering on sacred known as the Conventions of Comportment, and each family line has their own additions to the code known as their Decorum.

Originally created for Spilled Ale Studios' upcoming One For All setting, the dremund can nevertheless find a home in any world.

Fifth Edition Monsters & NPCs

Fantastic Familiars


A spellcaster can be judged by the company they keep.

Fantastic Familiars contains a number of variant rules to change the way that familiars are used in your game. It also includes stats and write-ups for 10 new creatures that can be taken as familiars, including several inspired by popular culture (if you always liked Vampire Hunter D's parasite, you'll want to check out the Symbiotic Imp! And if you love the soot-creatures from Spirited Away, check out the Swarm of Sootlings!).

Draconomicon: Gem Dragons


Discover the gem dragons, psionic true dragons that hail from the inner planes!

The gem dragons are a separate race of true dragons from the chromatics and metallics. They are more neutral in alignment and worship Sardior, the ruby dragon. They are also accomplished at psionic power, rather than the arcane magic often wielded by their relatives. This product includes 24 monster statblocks, as well as lair actions, regional effects, and profiles for all six types of gem dragon: amethyst, crystal, emrald, sapphire, topaz, as well as the cast out obsidian dragons.

The gem dragons are conversions of creatures that first appeared in Dragon magazine.

Draconomicon: Mantragons


In the hearts of tangled forests and the depths of the wastes, ancient evils once driven to the point of extinction stir once again. Plague your heroes with the insectile mantragons!

A vile hybrid of dragon and preying mantis, mantragons once plagued all the wild places of the world. These days, there are far fewer of them, lurking in the dark hearts of forests and the hostile cores of deserts. They are vicious and remorseless enemies, the perfect final nemesis for an adventure in the wilds.

Draconomicon: Orange Dragons


Discover the truth behind unconfirmed sightings of orange dragons abroad, and smother your heroes in explosive oil!

One of three lost chromatic dragons created by a long-forgotten sister whom Tiamat slew, the orange dragons lurk in the heart of tropical jungles, where they prey on creatures and travellers on or near the rivers and lakes they choose to call home. An orange dragon's unusual breath weapon covers targets is in volatile explosive oil.

The orange dragon is a conversion of a creature that first appeared in Dragon magazine, and later the 3.4 Dragon Compendium.

Draconomicon: Purple Dragons


Discover the truth behind unconfirmed sightings of purple dragons abroad, and tear your heroes apart with tremendous force energy!

One of three lost chromatic dragons created by a long-forgotten sister whom Tiamat slew, purple dragons are prideful creatures that believe themselves the most powerful and smartest of all dragons and the rightful lords of dragonkind. it is hard to dispute their claim, for of the chromatic dragons only the red dragons have equivalent power. Fortunately purple dragons are as rare as any of their lost kin, but when they do appear they often conquer humanoid civilisations. A purple dragon's unusual breath weapon takes the form of a cone of force energy, slashing force blades, or a burst of brilliant, blinding light.

The orange dragon is a conversion of a creature that first appeared in Dragon magazine, and later the 3.4 Dragon Compendium.

Draconomicon: Yellow Dragons


Discover the truth behind unconfirmed sightings of yellow dragons abroad, and suffocate your heroes in a shell of salt!

One of three lost chromatic dragons created by a long-forgotten sister whom Tiamat slew, yellow dragons are the weakest of the dragons yet make up for their relative impotency with remarkable speed and agility.They are equally at home in the water as the air. The yellow dragon's unusual breath weapon encases its foes in pillars of salt.

The orange dragon is a conversion of a creature that first appeared in Dragon magazine, and later the 3.4 Dragon Compendium.