Wednesday 19 September 2018

5e Fallout: Enigmatic Enclave, Foul Floaters, Horrible Mutant Hounds, Savage Spore Plants and Carriers, and Terrible Trogs!

Following on from the recent Aliens update, a significant amount of new content has been added to the Fifth Edition Fallout wiki.

This update includes:

Enclave

  • Scientist (CR 1/2)
  • Enclave Trainee (CR 5)
  • Enclave Officer (CR 9)
  • Enclave Soldier (CR 11)
  • Enclave Veteran (CR 13)
  • Sidebar: Flame Troopers (two variant statblocks)
  • Sidebar: Pulse Troopers (two variant statblocks)
  • Sidebar: Tesla Soldiers (one variant statblock)
  • Sidebar: Hellfire Troopers (one variant statblock)
  • Sidebar: Control Company (four variant statblocks)
  • Sidebar: Squad Sigma (six variant statblocks)

Floaters

  • Floater (CR 1/2)
  • Bloody Floater (CR 2)
  • Nasty Floater (CR 5)

Mutant Hounds

  • Mutant Hound (CR 1)
  • Glowing Mutant Hound (CR 3)

Robots

  • Liberty Prime (CR 27)

Spore Plants

  • Spore Plant (CR 1/2)
  • Giant Spore Plant (CR 5)
  • Dionaea Muscipula (CR 8)

Spore Carriers

  • Spore Carrier Runt (CR 1/2)
  • Spore Carrier (CR 1)
  • Spore Carrier Brute (CR 2)
  • Spore Carrier Savage (CR 3)
  • Spore Carrier Savenger (CR 5)
  • Spore Carrier Beast (CR 8)

Trogs

  • Trog Fledgling (CR 1/8)
  • Trog (CR 1/2)
  • Trog Brute (CR 1)
  • Trog Savage (CR 4)

New Weapons

  • Incinerator
  • Pulse Pistol
  • Pulse Rifle

Saturday 15 September 2018

Announcing a new 5e Fallout Stream: The Burning Winds

Fantastic news! I've just learned of another stream you Fallout fans will be able to watch very soon! And guess what? It's not the game @ZerthSpirit has recently teased us with. Nope, it's another new game!

The Burning Winds is GMed by @CaptainR3boot. The game starts airing tomorrow at 1pm PST/4pm EST. The first session will be live character creation, so be sure to check that out to get a good feel for the player characters.

This brings the total of concurrent streams up to three, with four expected once @ZerthSpirit's begins. Just amazing!

In related news, because Fifth Edition Fallout live plays seem to be growing in popularity (and I love it!) I figured it was high time that I kept a record of the games somewhere for the convenience of the fans.

You can now keep track of what games are happening and where you can find them over on the wiki's stream log!

Thursday 13 September 2018

5e Fallout: Antagonistic Aliens!

More Fifth Edition Fallout news already? Yup. I hope you appreciate all these nice things I'm making for you!

As the title suggests, I've finally gotten round to adding aliens to the game! Now your wastelanders can run across lone pilots of crashed saucers or get beamed up to the mothership for a zany offworld adventure! In addition to statblocks, the addition of aliens also means access to some new alien weaponry!

This update includes:

Aliens

  • Alien Worker (CR 0)
  • Alien Crewman (CR 2)
  • Alien Ensign (CR 4)
  • Alien Lieutenant (CR 6)
  • Alien Lieutenant Commander (CR 9)
  • Alien Commander (CR 12)
  • Alien Captain (CR 15)


Alien Robots

  • Support Drone (CR 1)
  • Guardian Drone (CR 6)
  • Experimental Weapons Drone (CR 7)
  • Alien Turret (CR 2)


Alien Weapons

  • Alien Atomizer
  • Alien Disintegrator
  • Alien Shock Baton
  • Drone Cannon
  • Drone Cannon Ex-B


Tuesday 11 September 2018

5e: Legendary Magic Items - The Suit of the Spider

I've been playing a lot of the new Spider-Man game since its release. This isn't a review, so I'll just say I think it's excellent, and I'm having great fun swinging around the game's version of New York!

Since Spider-Man is currently occupying much of my thoughts and free time, I should at least channel that towards some content, right? So here's a set of magic items inspired by Spider-Man! Why not disperse these through your game's world as the mythical treasures of a renowned rogue from antiquity?


Spider-Man from Spider-Man by Insomniac Games. Character © Marvel.

Boots of the Spider

Wondrous item, Legendary | requires attunement



These boots grant you enhanced speed and the ability to traverse walls and ceilings. You gain a climbing speed equal to your walking speed, and both your walking and climbing speeds are increased by 20 feet. You have the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

In addition, you ignore the stickiness of a tightrope web created by the bracers of the spider.

If you also wear and are attuned with the gloves of the spider, you can use your hands to "wall crawl". You may only move at half your normal movement speed, but you have advantage on saving throws and opposed ability checks to resist any attempt to physically remove you from the surface you are crawling on.


Bracers of the Spider

Wondrous item, Legendary | requires attunement



These bracers grant the wearer the ability to fire webbing at a distance. You can use the following webs:

Grappling Web


You can use the Attack action to make a special ranged attack with a free hand, a web grapple. You choose whether you want to grapple a creature within 30 feet and create a line to you, with which you can control them, or else fire a web which grapples a creature within 60 feet, sticking them to a surface within 5 feet of them. If you're able to make multiple attacks with the Attack action, your web grapple attack replaces one of them.

The target of your grapple must be no more than one size larger than you and must be within your reach. You make a Dexterity-based ranged attack roll, for which you are proficient, contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, you subject the target to the grappled condition. At the end of the grappled target's subsequent turns, it may make a DC 15 Strength (Athletics) check to break free of the web.

If you also wear and are attuned with the gloves of the spider, your target can be up to three sizes larger than you.

Traversal Web


As a bonus action using a free hand, you fire a web that sticks to a wall or ceiling within a range of 60 feet, allowing you to swing or pull yourself across a great distance.

If you target the web at an anchor point above and roughly in the middle of the distance you're jumping, you may make a standing long jump with a maximum distance of 1 foot times the distance to the anchor, or to make a running long jump with a maximum distance equal to 2 feet times the distance to the anchor.

If you target the web at an anchor point opposite you across the distance you wish to traverse, you may add +10 feet to the maximum distance of your standing long jump, or +20 feet to the maximum distance of your running long jump. When you use your traversal web, each foot of distance crossed costs 1 foot of your movement speed, up to a maximum of your total movement speed.

Finally, you can also fire a traversal web at two points within 60 feet of each other, creating either a climbing rope or a tightrope. However, anyone who is not equipped with gloves of the spider must make a DC 15 Strength (Athletics) check when they first touch a web rope and at the beginning of each subsequent turn for which they are still on the rope. Similarly a creature not equipped with boots of the spider must make a DC 15 Strength (Athletics) check when they first touch a web tightrope and at the beginning of each subsequent turn for which they are still on the rope. On a failed save, the creature is grappled.


Spider-Man from Spider-Man by Insomniac Games. Character © Marvel.

Gloves of the Spider

Wondrous item, Legendary | requires attunement


These gloves grant you great strength comparative to your physical size. Your Strength is 23 while you wear these gloves. They have no effect on you if your Strength is 22 or higher without them. You count as two sizes larger when determining your carrying capacity and the weight you can push, drag, or lift.

In addition, you ignore the stickiness of a climbing web created by the bracers of the spider.


Mask of the Spider

Wondrous item, Legendary | requires attunement



While wearing this mask, you gain a powerful danger sense, a tingling sensation that warns you of impending danger. You have a +2 bonus to armour class, as well as advantage on Initiative checks and Dexterity saving throws you make.


Completing the Set

Together, the four legendary items comprising the suit of the spider, are easily powerful enough to be considered to be an artefact, though they must be attuned as separate items. However, you may attune to all four items in the suit of the spider at once in exemption to the normal limit of three attuned magic items.

When you are attuned to and wearing the complete suit, you gain the following additional powers.

You have increased manual dexterity and agility, gaining advantage on all Dexterity ability checks.

If you have more than 0 hit points at the start of your turn, you regain 10 hit points. When you are knocked unconscious, the time required for you to regain consciousness is halved.







Friday 7 September 2018

5e Fallout: PDF Updates, New Feats III, New Streams, and Other News

Okay, folks. I've a fair amount of Fifth Edition Fallout news to update you on today! Let's get right to it.

The Fifth Edition Fallout PDF Rulebook has received a major update.

The new version of the rules is already online, and can be downloaded from the Fifth Edition Fallout hub as usual.

So what's new? Well, technically, nothing. If you've been following my progress for a while, you'll know that ever since I created the wiki, it's been the source for the most up to date content. That's because it's a lot less hassle to keep the wiki up to date than it is to make the same updates to the PDF. Rather than make constant small updates to the PDF, I like to save up until I can make a larger update all at once.

If you like to refer to the PDF when you're away from an internet connection, as a printed copy, or for any other reason, you'll want to get hold of the new version simply because it updates the PDF to have all the content currently on the wiki, with the single exception of Knowledge Checks for monsters (which are far from complete on the wiki in any case). The update includes:

Version 1-0-7 sits at a page count of 223! Every time I update the PDF, it hits me all over again just how much effort has gone onto Fifth Edition Fallout. It's always an incredible feeling.

Wasteland Wanderers updated, with Wasteland Wares to follow (hopefully soon).

As mentioned above, the awesome
@gCrusher also sent me notes on Wasteland Wanderers which has been updated accordingly. If you allow DriveThruRPG to send you emails when your purchases are updated, you should already have received an email, but I know plenty of people don't.

Enough has been improved that I would certainly recommend downloading the latest version. Alongside the corrections and a few rewrites, there are a small handful of mechanical changes throughout the document.

@gCrusher has also informed me he'll be providing similar notes for Wasteland Wares in the near future, so expect an update to it soonish.

New Feats

Some of those feats mentioned above? You won't have seen them before. They've been added to both the PDF and the wiki as of last night. These 11 new feats are inspired by perks from Fallout 2.

Feats

As of today, feats include:
  • Action Boy/Girl.
  • Adrenaline Rush. NEW. Inspired by the Fallout 2 perk.
  • Animal Friend.
  • Bloody Mess.
  • Chem Resistant.
  • Cult of Personality.
  • Demolition Expert. NEW. Inspired by the Fallout 2 perk.
  • Devastating Allure.
  • Dodger.
  • Educated.
  • Empathy. NEW. Inspired by the Fallout 2 perk.
  • Faster Healing. NEW. Inspired by the Fallout 2 perk.
  • Gambler. NEW. Inspired by the Fallout 2 perk.
  • Ghoulish.
  • Gun Fu.
  • Harmless. NEW. Inspired by the Fallout 2 perk.
  • Heave Ho!
  • Inspirational Presence.
  • Lead Belly.
  • Light Step. NEW. Inspired by the Fallout 2 perk.
  • Lone Wanderer.
  • Master Trader.
  • Miss Fortune.
  • Miss/Mister Fixit.
  • Moving Target.
  • Mutate.
  • Mysterious Stranger.
  • Night Vision.
  • Pack Alpha.
  • Pathfinder.
  • Pickpocket.
  • Pyromaniac.
  • Quick Pockets. NEW. Inspired by the Fallout/Fallout 2 perk.
  • Rad Resistant.
  • Salesman. NEW. Inspired by the Fallout 2 perk.
  • Scrounger.
  • Silent Running.
  • Slayer.
  • Smooth Talker. NEW. Inspired by the Fallout 2 perk.
  • Snake Eater.
  • Sniper.
  • Stonewall. NEW. Inspired by the Fallout 2 perk.
  • Strong Back.

Excluding feats from other sources including the Player's Handbook, there are now 43 feats in the game. Which is a lot! There are plenty more perks from Fallout 3 and New Vegas that could be mined for inspiration, but I'm tempted to leave it be for now, and maybe come back to it later. Or perhaps I should allow submissions for homebrew feats and other content, the same way I've opened up the possibility for monsters? If you've got any thoughts on the subject, let me know.

Google Doc Character Sheet

Fifth Edition Fallout already has a character sheet, but that's really most useful for games played in person with printed sheets. I recently created a character sheet on Google Docs that I intend to use when running online games. You can view the sheet here. To use or customise it for your own cames, simply make a copy to your personal google drive (click "File", then "Make a copy" from the menu).

Another Fifth Edition Fallout stream!?

You read that right. @ZerthSpirit has recently teased a streamed game to start sometime in October.

You may remember @ZerthSpirit from part 1 of my own one-shot game, The Hunt For Spring-Heeled Jack (as an aside, I swear I'll find the time and arrange to finish that one day, players willing). She played Tenoka, the prototype synth. Joining her as one of the players will be @DSC_Nick, who himself is GM for DumpStatCharisma's Fallout: King's Ransom. It's very exciting to see these superfans get together, I'm looking forward to the game and you should too! More news on this game when I get it.

By the time it starts airing, the as yet untitled game will join two others: King's Ransom, which you can watch every other Tuesday at 5.30 pm (Pacific) at twitch.tv/dumpstatcharisma, and @saevrick's Fallout: 304, which begins in two days! It first airs on Sunday the 9th September at 8.30 pm (Eastern) over at twitch.tv/saevrick.

It's utterly incredible to think my work on Fifth Edition Fallout has inspired so many games, and that fellow fans will be spoiled for choice. If you're into streamed games at all, try to support these games!