Saturday 25 March 2017

5e: Chain Weapons

Chain weapons are a family of armaments associated with eastern martial arts. They are therefore a better fit in some games than others. In a game set in an eastern-inspired world, such as Kara-Tur or Rokugan, chain weapons are considered to be martial weapons. In worlds where they are far more less common, proficiency with chain weapons can only be gained by taking the Weapon Master feat or the Chain Mastery feat, the latter of which is presented below.

Chain Weapons

Melee Weapons Cost Damage Range Weight Properties
Chain sickle 40 gp 1d8 slashing
10 lb. finesse, reach, special, two-handed
Meteor hammer 40 gp 1d8 bludgeoning
10 lb. finesse, reach, special, two-handed
Spiked chain 40 gp 1d8 piercing
10 lb. finesse, reach, special, two-handed

Special Weapon Properties


Chain Sickle: A chain sickle is a metal chain with a sickle on one end and a weight on the opposite end. It is considered a monk weapon, but proficiency is not automatically conferred by joining the monk class. It can be wielded as two light weapons, one that deals 1d6 slashing damage and one that deals 1d4 bludgeoning damage, but doesn't have reach when wielded this way. You can also make a special attack with the weighted end against any Large or smaller creature, dealing no damage but forcing the target to make a Strength or Dexterity saving throw (DC 8 + your Proficiency bonus + your Dexterity modifier). On a failed saving throw, the target is grappled. A grappled target can repeat the saving throw as an action on its turn. While a target is grappled you can continue to use the sickle end of the weapon, but it loses the reach property and deals 1d6 slashing damage. Finally, you can use a chain sickle as the equivalent of a grappling hook and fifteen feet of rope.

Meteor Hammer: A meteor hammer is a length of chain with a heavy weight on each end. It is considered a monk weapon, but proficiency is not automatically conferred by joining the monk class. It can be wielded as two light weapons that each deal 1d6 bludgeoning damage, but doesn't have reach when wielded this way. You can also make a special attack with either end against any Large or smaller creature, dealing no damage but forcing the target to make a Strength or Dexterity saving throw (DC 8 + your Proficiency bonus + your Dexterity modifier). On a failed saving throw, the target is knocked prone or grappled (your choice). You can grapple only one creature at a time. While a target is grappled you can continue to use the other end of the weapon, but it loses the reach property and deals 1d6 bludgeoning damage.

Spiked Chain: A spiked chain is a length of chain links interspersed with wicked spikes. It is considered a monk weapon, but proficiency is not automatically conferred by joining the monk class. It can be wielded as two light weapons that each deal 1d6 piercing damage, but doesn't have reach when wielded this way. You can also make a special attack with the either end against any Large or smaller creature, dealing no damage but forcing the target to make a Strength or Dexterity saving throw (DC 8 + your Proficiency bonus + your Dexterity modifier). On a failed saving throw, the target is grappled. You can grapple only one creature at a time. While a creature is grappled you can continue to use the other end of the weapon, but it loses the reach property and deals 1d6 piercing damage. 

2 comments:

  1. What is the reach of the chain sickle?

    ReplyDelete
  2. The range of all these weapons for attacks and opportunity attacks is defined by the reach property itself. I've reproduced the text of this property below for reference:

    "Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it."

    ReplyDelete